Melee Attack Action Procedure (MEL)
This Procedure is followed when the Active Unit chooses to perform Melee Attack Action in Unit Activation Procedure (UAP) Step UAP.30.
Note: The Unit must have at least 1🔵Morale Token to perform this Action.
Step MEL.10 → Start of Action
The Attacker must Pivot to align its Facing with the Target hex.
Resolve any effects that trigger "at the beginning of a Melee Attack Action."
If a participating Unit is Destroyed by such an effect, the surviving Unit is the winner; proceed to Step MEL.70. → Consolidation Move
Step MEL.20 → Use Tactical Formations
Players decide if they want to use Tactical Formation Procedure (TFP) .
If a participating Unit is Destroyed by such an effect, the surviving Unit is the winner; proceed to Step MEL.70.
Step MEL.30 → Resolve Attack Test
The Attacker and Defender resolve an Attack Test by following the Attack Test Procedure (ATC).
Step MEL.40 → Resolve Attack
Resolve any Abilities or rules that trigger after Wounds are dealt but before a winner is determined.
Important: These effects still resolve even if a participating Unit was Destroyed during the Attack Test (Step MEL.30).
Step MEL.50 → Determine the Winner
Determine the winner of the engagement by checking the following conditions in order:
If one Unit is Destroyed, the other Unit is the Winner. If both were Destroyed, there is no winner.
If both Units survived, the Unit that inflicted more 🩸Wounds is the Winner.
If the number of 🩸Wounds inflicted is TIED, the Defender is the Winner.
The Losing Unit suffers -1🔵Morale Token.
Step MEL.60 → Push & Follow Up
The Winner of the melee may choose to push the losing Unit.
The Loser's Choice: Before being pushed, the losing Unit's player may choose to stand their ground. If they do, the Unit suffers -1🔵Morale Token instead of being pushed. A Unit cannot choose this option if it has 0🔵Morale Tokens.
Push Displacement: If the Unit is pushed, its controller displaces it 1 hex into an Empty Hex within its Retreat Arc. The pushed Unit must end this move Facing the hex it was pushed from.
Impossible Push: If there are no Empty Hexes in the loser's Retreat Arc, the push is impossible. The losing Unit is not moved and suffers -1🔵Morale Token instead. If it already has 0🔵Morale Tokens, it suffers 1🩸Wound instead. If the Unit is Destroyed by this, proceed to Step MEL.70.
Follow Up: The winning Unit must move into the hex that was vacated by the pushed Unit, and Pivot its Facing to the pushed Enemy unit.
Step MEL.70 → Consolidation Move
This Step occurs only if the Enemy unit was Destroyed. The Winner may immediately perform one of the following:
Follow Up: Move into the hex that was vacated by the Destroyed Unit. The Unit may then Pivot freely to any Facing.
Hold Position: Remain in their current hex and Pivot freely to any Facing.
Step MEL.80 → End of Action
Resolve any effects that trigger "at the End of a Melee Attack Action." The Action is now complete.
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