§4. Game Components & Battlefield
§4.1.Game Dice and Success
GODSGLOOM uses standard six-sided dice (D6). While there are 4 functional types, you only need 2 different colors of D6s to play.
Important: a roll of 3+ is always a SUCCESS in this game.
Dice Types
🟥Attack Dice🟦Defence Dice🟪Magic Dice🟩Dispel Dice
Rerolls
Abilities may sometimes allow a player to reroll dice to change the outcome of a Test. All rerolls are resolved using Reroll Dice Procedure (RDP)
§4.2.The War Altar (Control panel)
Your half of the War Altar is a testament to your divine identity. Whether you 3D print the standard design, use a unique sculpt from the community, or earn an ornate version through victory, your Altar is a reflection of your army's saga.
At the start of each battle, you will join your personalized half with your opponent's, creating a central command dashboard that tracks the key resources for the battle ahead.
§4.3.Morale and state Tokens
Unit effects are tracked by tokens, which are fixed onto pegs on the GoG Hex Base. The primary token categories are as follows:
⚪️Morale tokens
State tokens:
🟡Boost token
🟣Weak token
🟢Fast token
🔵
Slow token🔴Effect token
§4.4. Battlefield
Mat
Gloom of Gods is played on a mat with a hexagonal grid (hexes). The standard grid is 9 hexes deep and has a staggered width of 8 to 10 hexes. All distance and movement are measured in hexes, eliminating the need for measuring tapes and arguments over millimeters.
Terrain Features
The battlefield is populated by various terrain features like forests, ruins, and hills. They provide effects and alter movement, adding tactical depth to your games. These can be represented by 3D models or flat 2D tokens.
Terrain Type
Keywords
Hill
Elevated No Charge [IN] Obstructing
Cliffs
Impassable Obstructing
River/Swamp
Difficult No Charge [OUT]
Lake
Impassable
Building / Statue
Impassable Obstructing Destructible (4)
Ruins/Barricades
Difficult Cover No Charge [IN]
Forest
No Charge [IN] Obstructing Cover
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