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listCasting Test Procedure (CTP)

All Spell's casting is resolved using Casting Test Procedure (CTP):

1

Step CTP.10 → Choose Spell:

Declare the Spell and its Target(s).

2

Step CTP.20 → Allocate Mana:

The caster allocates any number of their available 🟪Magic Dice for this Spell.

3

Step CTP.30 → Overcast (optional):

The CASTER may add one 🟪Magic Dice to the Dice Pool. If this 🟪Magic Dice does not generate a ✨Mana result on the roll, the caster suffers 1🩸Wound in Step CAST.110 → Cleanup . This options is restricted to single use [[Per Round]](#user-content-fn-per-round) per CASTER.

4

Step CTP.40 → Roll Dice:

Roll all allocated Dice.

5

Step CTP.50 → Reroll:

Resolve the Reroll Dice Procedure (RDP)

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Designer's Note: Remember, ⏩Momentum re-rolls may only be used on Attack Tests, not Casting Spell Procedure(CAST).

6

Step CTP.60 → Criticals:

Resolve the Critical Effects Procedure (CEP)

7

Step CTP.70 → Tally Results:

To find the total result, sum the number of ✨Mana results rolled. Then, add any ✨Auto-Successes from other rules. This combined value is the final result for the Test.

8

Step CTP.80 → Casts Check:

Each Spell has a Target Number (TN) of ✨Mana required to be cast.

-If the caster's total generated ✨Mana is greater than or equal to the Spell's (TN), the Spell is successfully cast - proceed to Step CTP.90.

-If the total is less than the (TN), the Spell's - it fails, go to Step CTP.110.

9

Step CTP.90 → Dispel Window:

If the Spell is successfully cast, the opponent may attempt to dispel it by resolving Dispel Test Procedure (DTP)

10

Step CTP.100 → Resolve Effects:

Apply the Spell's effect.

11

Step CTP.110 → Cleanup:

Reduce the Caster's available 🟪Magic Dice pool by the amount used. If an Overcast was attempted and that Die failed to generate a ✨Mana, the caster suffers 1🩸Wound. If the Caster has resources remaining, they may cast another Spell repeating Procedure.

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