Casting Test Procedure (CTP)
All Spell's casting is resolved using Casting Test Procedure (CTP):
Step CTP.10 → Choose Spell:
Declare the Spell and its Target(s).
Step CTP.20 → Allocate Mana:
The caster allocates any number of their available 🟪Magic Dice for this Spell.
Step CTP.30 → Overcast (optional):
The CASTER may add one 🟪Magic Dice to the Dice Pool. If this 🟪Magic Dice does not generate a ✨Mana result on the roll, the caster suffers 1🩸Wound in Step CAST.110 → Cleanup . This options is restricted to single use [[Per Round]](#user-content-fn-per-round) per CASTER.
Step CTP.40 → Roll Dice:
Roll all allocated Dice.
Step CTP.50 → Reroll:
Resolve the Reroll Dice Procedure (RDP)
Designer's Note: Remember, ⏩Momentum re-rolls may only be used on Attack Tests, not Casting Spell Procedure(CAST).
Step CTP.60 → Criticals:
Resolve the Critical Effects Procedure (CEP)
Step CTP.70 → Tally Results:
To find the total result, sum the number of ✨Mana results rolled. Then, add any ✨Auto-Successes from other rules. This combined value is the final result for the Test.
Step CTP.80 → Casts Check:
Each Spell has a Target Number (TN) of ✨Mana required to be cast.
-If the caster's total generated ✨Mana is greater than or equal to the Spell's (TN), the Spell is successfully cast - proceed to Step CTP.90.
-If the total is less than the (TN), the Spell's - it fails, go to Step CTP.110.
Step CTP.90 → Dispel Window:
If the Spell is successfully cast, the opponent may attempt to dispel it by resolving Dispel Test Procedure (DTP)
Step CTP.100 → Resolve Effects:
Apply the Spell's effect.
Step CTP.110 → Cleanup:
Reduce the Caster's available 🟪Magic Dice pool by the amount used. If an Overcast was attempted and that Die failed to generate a ✨Mana, the caster suffers 1🩸Wound. If the Caster has resources remaining, they may cast another Spell repeating Procedure.
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