§21.⭐Skills list
⭐Chain Command [Per Round] - (Skill) Target one Friendly unit within 3⬡ that has not yet been Activated this Round. The Target Unit immediately performs its Activation. This counts as that Unit’s Activation for the Round. Once the Target Unit finishes, the current Unit resumes its Activation.
⭐Chain Lightning - (Skill) Deal 1🩸Wound to a Unit within 3⬢. Then, select a second Unit adjacent to the first Target to also suffer 1🩸Wound, and finally a third Unit adjacent to the second Target to suffer 1🩸Wound. (You cannot Target the same Unit twice in this chain). Note: These 🩸Wounds cannot be prevented or reduced by the 📜Tough Traits.
⭐Cleanse - (Skill) Target one Friendly unit within 3⬡. Remove all negative State Tokens (⚪Slow and 🟣Weak) from it.
⭐Coordinated Assault - (Skill) Target one Friendly unit within 2⬡ that is ⛓️Engaging an Enemy unit. That Unit immediately performs a free Melee Attack Action. This does not count as an Activation.
⭐Dominate [Per Game] - (Skill) Spend 1⚜️Command Seal. Target one non-AVATAR Tag Enemy unit within 3⬡. You control that Unit to immediately perform a Standard Move Action. This does not count as an Activation for that Unit.
⭐Double Time - (Skill) Spend 2⚜️Command Seals. Target a Friendly unit within 2⬡ that has an Activated Marker. Flip that marker to its Unactivated position. (The Unit may Activate again later this Round).
⭐Drain Resource - (Skill) Your opponent immediately loses 1⚜️Command Seal from their pool (to a minimum of 0).
⭐Follow Me! - (Skill) Target one Friendly unit within 2⬡. Place it in any Empty Hex adjacent to this Unit in any Facing.
⭐Force Reposition - (Skill) Target one Enemy unit within 3⬢. Displace that Unit 1 Hex in any direction.
⭐Generate ⚜️Command Seal [Per Round] - (Skill) Immediately gain 1⚜️Command Seal.
⭐Grant Boost - (Skill) Target up to two Friendly units within 2⬡. Each Unit immediately gains a 🟡Boost token.
⭐Healing Surge - (Skill) Target one Friendly unit within 2⬡. Roll 3 🟦Defence Dice. For each 🛡️Block rolled that Unit Heals 1 Current Health.
⭐Inspire - (Skill) Target two Friendly units within 3⬡. Each recovers 1🔵Morale Token (up to its maximum Morale(M) Characteristic).
⭐Provoke [Per Game] - (Skill) Target one Unactivated Enemy unit within 2⬢. Your opponent must choose that Unit for their next Activation.
⭐Realign - (Skill) Target two Friendly units adjacent to this Unit. Swap their positions. Immediately after the swap, you may Pivot both Units to any Facing.
⭐Redeploy - (Skill) Target one Friendly unit within 3⬡. That Unit immediately performs a free Standard Move. This does not count as an Activation.
⭐Ritual Sacrifice [Per Game] - (Skill) Target one adjacent Friendly non-AVATAR Unit with a Current Health value of 2 or less. That Unit is immediately Destroyed. Gain 2⚜️Command Seals AND shift the ⏩Momentum Tracker 1 Step in your favor.
⭐Root - (Skill) Target one Enemy unit within 2⬢. Place a 🔴Effect Token. That Unit cannot perform Move Action until Phase EOR:10 (Displacement effects still apply).
⭐Strip Token - (Skill) Target any Unit (Friendly or Enemy) within 3⬢. Remove one State Tokens of your choice from it.
⭐Summon (X) - (Skill) Place a new Friendly unit (Type X) in an adjacent Empty Hex.
⭐Suppress - (Skill) Target one Enemy unit within 2⬢. Place a 🔴Effect Token. That Unit cannot perform Skills until Phase EOR:10.
⭐Swift Advance - (Skill) Target up to 2 Friendly units within 2⬢. Immediately Displace each Target 1 Hex in any direction.
⭐Switch - (Skill) Target one Friendly unit adjacent to this Unit. Swap positions with that Unit. Both Units maintain their original Facings.
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