§2. How to Read the Rules
This chapter explains the core principles of how to interpret the rules and defines the key terminology used throughout this book. Understanding these concepts is the first step to mastering the game.
§2.1. Rules Interpretation
To ensure a fair and consistent experience, all rules in GLOOMGOD are governed by a few fundamental principles.
Rules Hierarchy: The most important principle is that a specific rule always overrides a general one. If rules seem to contradict each other, their precedence is resolved in the following order, from highest to lowest authority:
Scenario Rules: These have the highest authority and override all other rules.
Strategic Assets (e.g.,
Gambits): These can alter or ignore standard rules andUnitunique rules.Unit Rules (
Traits,Skills, etc.): Unique rules listed on aUnit'sprofile override the Core Rules.Core Rules: The fundamental game mechanics found in this book, which apply unless overridden by a higher-level rule.
Additional Principles
"Cannot" Overrides "Must": If one rule states that a
Unitcannot do something, and another rule states that it must, the "cannot" rule always wins. AUnitcan never be forced to do something it is explicitly forbidden from doing.Simultaneous Effects: If two or more effects would resolve at the exact same time, the
Active Playerdecides the order in which to resolve them.Always Round Up: If any rule requires you to halve a number and the result is a fraction, always round up to the nearest whole number.
Resolving Disagreements: To maintain the game’s flow when a rule is unclear, first consult the official GODSGLOOM APP AI Rules Assistant. If the ambiguity persists, the next step depends on the setting: in a tournament, a Judge’s ruling is final; in a casual game, players must immediately roll off, with the higher roll deciding the interpretation for that game only.
§2.2. Glossary Term Types
To maintain clarity, this rulebook uses a consistent set of term types, often noted in parentheses in a term's glossary entry.
§2.2.1. General Types
§2.2.2. Usage Frequency
By default, a rule can be used every time its conditions are met. However, some powerful rules are limited. Their usage frequency is noted in brackets [ ] next to their name:
§2.2.3. Game Structure Types
🩸Wound
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