Dispel Test Procedure (DTP)
This Procedure is used during the Casting Test Procedure (CTP) to attempt to nullify an Enemy Spell.
Step DTP.10 → Declare Dispel:
The player whose Unit has the Traits triggering this Procedure may declare an attempt to dispel an Enemy Spell.
Step DTP.20 → Allocate ⚜️Command Seals:
The Defending Player may spend any number of ⚜️Command Seals. For each ⚜️Command Seal spent, add one 🟩Dispel Die to their roll.
Step DTP.30 → Roll Dice:
The Defender rolls all of their assigned 🟩Dispel Dice + Modifies.
Step DTP.40 → Reroll (Dispel):
Resolve the Reroll Dice Procedure (RDP) for the Dispel Dice roll.
Designer's Note: Remember, ⏩Momentum re-rolls may only be used on Attack Tests, not Dispel Test Procedure (DTP).
Step DTP.50 → Criticals (Dispel):
Resolve the Critical Effects Procedure (CEP) for the Dispel Dice roll.
Step DTP.60 → Tally Results:
Sum the total number of 🧿Ward results rolled and add any 🧿Auto-Successes.
Step DTP.70 → Nullify Mana:
The Defender's 🧿Ward result is subtracted from the Caster's total ✨Mana result. For each 🧿Ward Success, reduce the Caster's ✨Mana Success total by one.
Step DTP.80 → Final Check:
Check if the remaining ✨Mana result is equal to or greater than the Spell's Target Number (TN).
If yes (Result ≥ TN), the Spell is successfully cast and its effects are resolved.
If no (Result < TN), the Spell is dispelled, and its effects are immediately canceled.
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