§3. Units and Profiles
§2.1. Your Army & Creative Freedom
In GODSGLOOM, your army is a canvas for your creativity. The game is built on universal archetypes, not specific models, empowering you to command the army of your dreams using any miniatures that inspire you. For example, Roman Legionaries, High Elf warriors, or steadfast Dwarfs could all represent your army's 'Disciplined Spearmen'.
For detailed information about the specific army archetypes and their unique playstyles, please refer to §14. Armies
§2.2. The GoG Hex Base
This creative freedom is made possible by a single unifying element: the GoG Hex Base. To ensure fair and standardized play, all models are mounted on these official bases. They create a consistent unit footprint and eliminate table clutter by featuring a multi-functional "unit console" design:
Wound Dial: An integrated dial to track a unit's health without extra tokens.
Activation Marker: A flip-up marker to show if a unit has acted this round.
Unit ID Slot: A slot for a numbered token for easy identification.
Status Pegs: Pegs designed to neatly hold status tokens affecting the unit.
Front Arc: A clearly marked front to define line of sight and engagement.
A single base is designed to hold various model types, allowing you to mount up to four infantry models, one/two cavalry models, or a single monster or hero.
The GoG Hex Base is foundational to the game and designed to be accessible to all. You can download the STL files for FREE to print at home or order them from your favorite 3D printing service.
§2.3. Unit Profile: Reading Your Unit Card
Every Unit in Gloom of Gods is defined by its Unit Profile—the core data that dictates its role and performance in battle. This section serves as your essential guide, breaking down each stat and icon so you can quickly assess a unit's capabilities and unleash its full potential on the table.
Each 📜Trait is classified by a functional type:
The color of an icon indicates the category of the trait it represents in the game.
RED indicates a rule related to Melee Attack ActionYELLOW indicates a rule related to Ranged Attacks
BLUE indicates a Reactive rule that is used in response to an opponent's action.
BROWN indicates a rule related to Movement and positioning.
GREY indicates various miscellaneous rules that do not fit other categories.
PURPLE indicates a rule related to Magic and Spells.
BLACK indicates a Negative Trait.
§2.3.1.Attack effect lits
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