This Procedure is falowed at the End of the Round Sequence (EOR) Phase EOR:30.
Step GPP.10 → Identify Eligible Units:
Identify all Friendly units that were not Activated during this Round and are 🔓Unengaged.
Step GPP.20 → Player's A Push:
Player A may choose to perform one of the following options for each of their eligible Units:
Displace 1 hex and then Pivot to any Facing.
Pivot in place to any Facing without Displacing.
Step GPP.30 → Player's B Push:
Player B may then chose the same options for each of their eligible Units.
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