Casting Test Procedure (CTP)

1

Step CTP.10 → Choose Spell:

Declare the 🌀Spell’s name and its target(s).

2

Step CTP.20 → Allocate Mana:

The caster allocates any number of their available 🟪Magic Dice for this 🌀Spell.

3

Step CTP.30 → Overcast (optional):

The CASTER may add one 🟪Magic Dice to the dice pool. If this 🟪Magic Dice does not generate a ✨Mana result on the roll, the caster suffers 1🩸Wound in step CAST.110 → Cleanup . This action is restricted to a single use per per §7.2. Magic Phase Sequence (MAG).

4

Step CTP.40 → Roll Dice:

Roll all allocated dice.

5

Step CTP.50 → Reroll:

Resolve the Reroll Dice Procedure (RDP).

Designer's Note: Remember, ⏩Momentum re-rolls may only be used on Attack Tests, not Casting spell procedure(CAST).

6

Step CTP.60 → Criticals:

Resolve the Critical Effects Procedure (CEP).

7

Step CTP.70 → Tally Results:

To find the total result, sum the number of ✨Mana results rolled. Then, add any ✨Auto-Successes from other rules. This combined value is the final result for the test.

8

Step CTP.80 → Success Check:

Each 🌀Spell has a Target Number (TN) of ✨Mana required to be cast. If the caster's total ✨Mana is greater than or equal to the (TN), the 🌀Spell is successfully cast - proceed to step CAST.80. If the total is less than the (TN), the 🌀Spell’s - it fails, go to step CTP.110.

9

Step CTP.90 → Dispel Window:

If the spell is successfully cast, the defender may attempt to dispel it by resolving the Dispel Test Procedure (DTP).

10

Step CTP.100 → Resolve Effects:

Apply the Spell’s effect.

11

Step CTP.110 → Cleanup:

Reduce the Caster's available🟪Magic Dice pool by the amount used. If an Overcast was attempted and that die failed to generate a ✨Mana, the caster suffers 1🩸Wound. If the Caster has resources remaining, they may cast another spell repeating procedure.

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