§7.2. Magic Phase Sequence (MAG)
Phase MAG:10 → Start of Magic Phase
Resolve any effects that trigger at the start of this Phase.
At this time, each Caster gains X🟪Magic Dice from their 📜Mana pool [X] Traits.
Phase MAG:20 → Player A Casts Spells
Player A activates each of their Caster Units one by one, in an order of their choosing.
An Activated Caster must complete casting all of their intended Spells for the Phase before Player A can activate a different Caster.
For each Spell a Caster attempts to cast, follow the Casting Test Procedure (CTP)
Phase MAG:30 → Player B Casts Spells
Player B resolves Casting Test Procedure (CTP) for all of their Casters, following the same Procedure as described in Phase MAG.20.
Phase MAG:40 → End of Magic Phase
Resolve any effects that trigger at this Phase.
Any unused 🟪Magic Dice at the very end of the Magic Phase are discarded and do not carry over.
Additional Rules
Destroyed Casters are removed from the battlefield immediately; any unspent 🟪Magic Dice they had are lost.
Heal or Revive effects may return a Destroyed Caster to the battlefield, but they re-enter play with 0🟪Magic Dice if they are returned in the current Magic Phase.
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