§7.2. Magic Phase Sequence (MAG)

1

Phase MAG:10 → Start of Magic Phase

Resolve any effects that trigger at the start of this phase. At this time, each Caster gains X🟪Magic Dice from their 📜Mana Pool [X] trait.

2

Phase MAG:20 → Player A Casts Spells

  • Player A activates each of their Caster units one by one, in an order of their choosing.

  • An activated Caster must complete casting all of their intended 🌀Spell’s for the phase before Player A can activate a different Caster.

  • For each spell a Caster attempts to cast, follow the Casting Test Procedure (CTP).

3

Phase MAG:30 → Player B Casts Spells

Player B resolves Casting Test Procedure (CTP) for all of their Casters, following the same procedure as described in Phase MAG.20.

4

Phase MAG:40 → End of Magic Phase

Resolve any effects that trigger at MAG:40 → End of Magic Phase. Any unused 🟪Magic Dice at the very end of the Magic Phase are discarded and do not carry over.

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