§7.2. Magic Phase Sequence (MAG)
Phase MAG:10 → Start of Magic Phase
Resolve any effects that trigger at the start of this phase. At this time, each Caster gains X🟪Magic Dice from their 📜Mana Pool [X] trait.
Phase MAG:20 → Player A Casts Spells
Player A activates each of their Caster units one by one, in an order of their choosing.
An activated Caster must complete casting all of their intended 🌀Spell’s for the phase before Player A can activate a different Caster.
For each spell a Caster attempts to cast, follow the Casting Test Procedure (CTP).
Phase MAG:30 → Player B Casts Spells
Player B resolves Casting Test Procedure (CTP) for all of their Casters, following the same procedure as described in Phase MAG.20.
Phase MAG:40 → End of Magic Phase
Resolve any effects that trigger at MAG:40 → End of Magic Phase. Any unused 🟪Magic Dice at the very end of the Magic Phase are discarded and do not carry over.
Additional Rules
Destroyed Casters are removed from the battlefield immediately; any unspent 🟪Magic Dice they had are lost.
Heal or Revive effects may return a destroyed Caster to the battlefield, but they re-enter play with 0🟪Magic Dice if they are returned in the current Magic Phase.
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