Line Of Sight Procedure (LOS)
This procedure is used to determine if a unit can see a target.
Step LOS.10 → Select Origin Corner:
Choose any single corner from the three sides of your unit's hex that form its Front Arc. This is your Origin Corner.
Step LOS.20 → Find Target Corners:
Identify all six corners of the target's hex.
Step LOS.30 → Draw a Path:
Attempt to draw straight lines from your chosen Origin Corner to the corners of the target hex.
Step LOS.40 → Check for Two Clear Paths:
If you can draw unblocked lines to at least two of the target's corners from your single Origin Corner, you have LoS. If you cannot find such a path from any of your Origin Corners, you do not have LoS
Key Clarifications
Large & Elevated Exceptions: The conditions for an "unblocked" line change if the unit checking for
LoS(the observer) has the📜Largetrait or is on a hex with theElevatedterrain keyword.In either of these cases, intervening hexes are considered
Blockingonly if they contain either another unit that also has the📜Largetrait or a terrain feature with theObstructingkeyword.All other intervening units (that are not
📜Large) are ignored and do not blockLoSfor this check.
Target's Own Hex: The hex occupied by the target unit itself never blocks to draw
LoSto the target.Hexes adjacent to Blocking hex: Even if a
Line of sight(LoS)passes along the edge of aBlockinghex, it is not consideredBlocked, as long as it does not pass through the hex's interior.Two Units, One Edge: A line of sight is blocked if it passes along a shared edge between two adjacent
Blockedhexes.
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