Move Action Procedure (MOV)

This procedure is followed when the Active Unit chooses to perform a Move Action in Step UAP.30.

1

Step MOV.10 → Start of Action

Resolve any abilities or rules that trigger "at the start of a Move Action." The Active Unit gains a number of Movement Points (MP) equal to its Speed (S) characteristic.

2

Step MOV.20 → Initial Pivot

Before spending any MP, the unit may pivot on its hex to any Facing. This pivot is free.

3

Step MOV.30 →Perform Standard Move

The unit may now perform its Standard Move. It moves from its current hex into an adjacent hex, spending the appropriate amount of MP for each hex it enters.

  • This move can be in any direction, regardless of the unit's current Facing or Front Arc.

  • The player does not have to use all of the unit's available MP.

Note: This movement is subject to all rules governing a Standard Move, including being affected by Difficult terrain and stopped by enemy ⌓Engagement Zones.

4

Step MOV.40 → Final Pivot

After the unit has finished moving (i.e., spent all desired MP) or was stopped in the middle of moving by any means, it may pivot again on its current hex to any final Facing. This pivot is also free.

5

Step MOV.50 → End of Action

Resolve any abilities or rules that trigger "at the end of a Move Action." The Move Action is now complete.

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