§21.⭐Skills list

⭐Chain Command [Once per Round] - (Skill) At the end of this unit's Activation, target one friendly unit within 3⬡ that has not yet been Activated this round. That unit immediately performs its Activation. This COUNTS as an Activation for that unit.

⭐Chain Lightning - (Skill) Deal 1 🩸Wound to a target enemy unit within 3⬢. Then, choose a second unit within 1⬡ of the first to suffer 1 🩸Wound, and a third unit within 1⬡ of the second to suffer 1 🩸Wound. (Chain cannot hit the same target twice). Note: These Wounds cannot be prevented or reduced by the 📜Tough trait.

⭐Cleanse - (Skill) Target one friendly unit within 3⬡. Remove all negative State Tokens (🔵Slow and 🟣Weak) from it.

⭐Coordinated Assault - (Skill) Target one friendly unit within 2⬡ that is ⛓️Engaging an enemy. That unit immediately performs a free Melee Attack Action. This does not count as an Activation.

⭐Dominate [Per Game] - (Skill) Target one non-Avatar tag enemy unit within 3⬡. You control it to perform a Standard Move (up to 2 hexes). This does not count as an Activation for that unit.

⭐Double Time - (Skill) Cost: 2 ⚜️Command Seals. Target a friendly unit within 2⬡ that has an Activation Marker. Remove that marker. (The unit may Activate again later this round).

⭐Drain Resource - (Skill) Your opponent immediately loses 1 ⚜️Command Seal from their pool (to a minimum of 0).

⭐Follow Me! - (Skill) Target one friendly unit within 2⬡. Teleport it to any empty hex adjacent to this unit.

⭐Force Reposition - (Skill) Target one enemy unit within 3⬢. Displace that unit 1 hex in any direction.

⭐Generate Command Seal [Per Round] - (Skill) Immediately gain 1 ⚜️Command Seal.

⭐Grant Boost - (Skill) Target up to two friendly units within 2⬡. Each immediately gains a 🟡Boost token.

⭐Healing Surge - (Skill) Target one friendly unit within 2⬡. It recovers D3 (roll die: 1-2=1, 3-4=2, 5-6=3) lost 🩸Health.

⭐Inspire - (Skill) Target two friendly units within 3⬡. Each recovers +1 ⚪️Morale token (up to its maximum M characteristic).

⭐Provoke [Per Game] - (Skill) Target one unactivated enemy unit within 2⬢. Your opponent must choose that unit for their next Activation.

⭐Realign - (Skill) Target two friendly units adjacent to this unit. Swap their positions. Immediately after the swap, you may pivot both units to any Facing.

⭐Redeploy - (Skill) Target one friendly unit within 3⬡. That unit immediately performs a free Standard Move Action. This does not count as an Activation.

⭐Ritual Sacrifice [Per Game] - (Skill) Target one adjacent friendly non-Avatar unit with a Health value of 2🩸 or less. That unit is immediately Destroyed. Effect: Gain 2 ⚜️Command Seals AND move the ⏩Momentum Tracker 1 step towards your side.

⭐Root - (Skill) Target one enemy unit within 2⬢. Place a 🔴Effect Token. That unit cannot perform Standard Move Actions until Phase EOR:10 (Displacement still works).

⭐Strip Token - (Skill) Target any unit (friendly or enemy) within 3⬢. Remove one State Token of your choice from it.

⭐Summon (X) - (Skill) Place a new friendly Unit (Type X) in an empty hex within 1⬢.

⭐Suppress - (Skill) Target one enemy unit within 2⬢. Place a 🔴Effect Token. That unit cannot perform Attack Actions until Phase EOR:10.

⭐Swift Advance - (Skill) Target up to 2 friendly units within 2⬢. Immediately Displace each target 1⬢ in any direction.

⭐Switch - (Skill) Target one friendly unit adjacent to this unit. Swap positions with that unit. Both units maintain their original facings.

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