§22.4. UNLIVING HOST ♟️Gambits
AURA OF FEAR (GAM-HRD-01) (GAM-HRD-01)
Strategic use
• Condition: THREE Enemy units currently have 0🔵Morale Tokens. (Unit with a starting Morale(M) of 0 do not count towards this total).
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: Melee Attack Action Procedure- Step MEL.10
• Used On: One Friendly Unit
• Effects: All other Enemy Unit within 2⬡ hexes of this Unit immediately lose -1🔵Morale Token.
• Duration: Instant.
DISRUPTED FORMATION (GAM-HRD-02)
Strategic use
• Condition: Have more Friendly units than Enemy units within a 2-hex radius of the most-center hex of the Battlefield.
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: Step DPL:20 → Resolve Pre-Game Gambits
• Used On: One Enemy Unit.
• Effects:
- Your opponent must immediately redeploy the chosen Unit.
- The Unit must be placed in a different, valid position within the opponent's Deployment Zone.
• Duration: Instant.
KARMIC RETRIBUTION (GAM-HRD-03)
Strategic use
• Condition: At least one Enemy Unit is currently Engaged with THREE or more Friendly Units.
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: When a Friendly Unit is declared as the Target of an Melee Attack Action, but before any Dice are rolled.
• Used On: The defending Friendly Unit.
• Effects:
- Resolve the Attack Sequence as normal.
- In Step MEL.80 after the Attack is resolved for every 1🩸Wound your Unit suffered (and did not prevent), the Attacker also suffers 1 🩸Wound(the exes 🩸Wounds does not counts).
- These reflective 🩸Wound cannot be negated by any means.
• Duration: Instant.
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