chess-rook§22.4. UNLIVING HOST ♟️Gambits

AURA OF FEAR (GAM-HRD-01) (GAM-HRD-01) Strategic useCondition: THREE Enemy units currently have 0🔵Morale Tokens. (Unit with a starting Morale(M) of 0 do not count towards this total). • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: Melee Attack Action Procedure- Step MEL.10Used On: One Friendly UnitEffects: All other Enemy Unit within 2 hexes of this Unit immediately lose -1🔵Morale Token. • Duration: Instant.

DISRUPTED FORMATION (GAM-HRD-02) Strategic useCondition: Have more Friendly units than Enemy units within a 2-hex radius of the most-center hex of the Battlefield. • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: Step DPL:20 → Resolve Pre-Game GambitsUsed On: One Enemy Unit. • Effects: - Your opponent must immediately redeploy the chosen Unit. - The Unit must be placed in a different, valid position within the opponent's Deployment Zone. • Duration: Instant.

KARMIC RETRIBUTION (GAM-HRD-03) Strategic useCondition: At least one Enemy Unit is currently Engaged with THREE or more Friendly Units. • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: When a Friendly Unit is declared as the Target of an Melee Attack Action, but before any Dice are rolled. • Used On: The defending Friendly Unit. • Effects: - Resolve the Attack Sequence as normal. - In Step MEL.80 after the Attack is resolved for every 1🩸Wound your Unit suffered (and did not prevent), the Attacker also suffers 1 🩸Wound(the exes 🩸Wounds does not counts). - These reflective 🩸Wound cannot be negated by any means. • Duration: Instant.

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