chess-rook§22.1. BASIC♟️Gambits

SPEARHEAD RUSH (GAM-BAC-01) Strategic useCondition: Control an Objective Area while having a Friendly Unit with the TOTEM Tag within that same Objective Area. • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: During your Activation Phase before nominating the Unit which you activate. • Used On: Two Friendly, Unactivated Units. • Effects: - Designate one Unit to perform only a Move Action. - Designate the other Unit to perform a full Activation (Move Action + Standard Action). - Choose which of the two Unit activates first, then resolve their Activations sequentially. - After resolving, both Units are considered to have been Activated this Round. • Duration: Instant.

COMBINED STRIKE (GAM-BAC-02) Strategic useCondition: If at least one Objective Area is Contested (both players have Scoring Units present) but Control Scores are tied. • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: During your Activation Phase before nominating the Unit which you activate. • Used On: Two Unactivated Friendly units. • Effects: - Nominate two, Unactivated Unit. - Both Units can perform a Melee Attack Actions, targeting either the same or different Enemy Units. - You choose which Unit Attacks first. Resolve their Attacks sequentially. - After resolving, both Unit are considered to have been Activated this Round. • Duration: Instant. • Restrictions: The chosen Unit CANNOT perform a Move Action during this Activation.

FULL ADVANCE (GAM-BAC-03) Strategic useCondition: Have at least one Friendly unit wholly within the Enemy Deployment Zone. • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: During your Activation Phase before nominating the Unit which you activate. • Used On: Up to three Unactivated Friendly units. • Effects: - The chosen Units perform a Move Action. - You choose the order in which the Units perform their Move Actions. - After resolving, all chosen Units are considered to have been Activated this Round. • Duration: Instant. • Restrictions: The chosen Units CAN only perform the Move Action during this Activation.

SHATTERED COMMAND (GAM-BAC-04) Strategic useCondition: Destroy an Enemy unit that has the AVATAR Tag. • Timing: Play this Gambits immediately when this Unit is Destroyed. • Reward: Gain 1 💎Soulshards. Tactical useActivation: In the end of the Step BID.60 → Player Designation. • Used On: The result of the initiative Bit. • Effects: The player who lost the initiative bit is now considered the winner for the purpose of determining turn order. • Duration: Until End of Round Phase EOR:20

MISDIRECTION (GAM-BAC-05) Strategic useCondition: Win the "Tactical Formation" bit (the opponent has to respond also using Tactical Formation). • Timing: Play this ♟️Gambits immediately when You win this bit. • Reward: Gain 1 💎Soulshards. Tactical useActivation: After your opponent declares which Unit(s) they will activate, but before any Action are performed. • Used On: The opponent's declared Activation. • Effects: - Your opponent must choose a different, valid Unit to activate instead of the one they originally declared. - If the opponent was activating multiple Unit via a Gambits or special rules, you choose which one of the declared Units must be replaced. The rest of their multi-Activation proceeds as planned. - Playing this Gambits does not cancel the opponent's Gambits; it only alters one of the Unit affected by it. • Duration: Instant.

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