§22.1. BASIC♟️Gambits
SPEARHEAD RUSH (GAM-BAC-01)
Strategic use
• Condition: Control an Objective Area while having a Friendly Unit with the TOTEM Tag within that same Objective Area.
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: During your Activation Phase before nominating the Unit which you activate.
• Used On: Two Friendly, Unactivated Units.
• Effects:
- Designate one Unit to perform only a Move Action.
- Designate the other Unit to perform a full Activation (Move Action + Standard Action).
- Choose which of the two Unit activates first, then resolve their Activations sequentially.
- After resolving, both Units are considered to have been Activated this Round.
• Duration: Instant.
COMBINED STRIKE (GAM-BAC-02)
Strategic use
• Condition: If at least one Objective Area is Contested (both players have Scoring Units present) but Control Scores are tied.
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: During your Activation Phase before nominating the Unit which you activate.
• Used On: Two Unactivated Friendly units.
• Effects:
- Nominate two, Unactivated Unit.
- Both Units can perform a Melee Attack Actions, targeting either the same or different Enemy Units.
- You choose which Unit Attacks first. Resolve their Attacks sequentially.
- After resolving, both Unit are considered to have been Activated this Round.
• Duration: Instant.
• Restrictions: The chosen Unit CANNOT perform a Move Action during this Activation.
FULL ADVANCE (GAM-BAC-03)
Strategic use
• Condition: Have at least one Friendly unit wholly within the Enemy Deployment Zone.
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: During your Activation Phase before nominating the Unit which you activate.
• Used On: Up to three Unactivated Friendly units.
• Effects:
- The chosen Units perform a Move Action.
- You choose the order in which the Units perform their Move Actions.
- After resolving, all chosen Units are considered to have been Activated this Round.
• Duration: Instant.
• Restrictions: The chosen Units CAN only perform the Move Action during this Activation.
SHATTERED COMMAND (GAM-BAC-04)
Strategic use
• Condition: Destroy an Enemy unit that has the AVATAR Tag.
• Timing: Play this Gambits immediately when this Unit is Destroyed.
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: In the end of the Step BID.60 → Player Designation.
• Used On: The result of the initiative Bit.
• Effects: The player who lost the initiative bit is now considered the winner for the purpose of determining turn order.
• Duration: Until End of Round Phase EOR:20
MISDIRECTION (GAM-BAC-05) Strategic use • Condition: Win the "Tactical Formation" bit (the opponent has to respond also using Tactical Formation). • Timing: Play this ♟️Gambits immediately when You win this bit. • Reward: Gain 1 💎Soulshards. Tactical use • Activation: After your opponent declares which Unit(s) they will activate, but before any Action are performed. • Used On: The opponent's declared Activation. • Effects: - Your opponent must choose a different, valid Unit to activate instead of the one they originally declared. - If the opponent was activating multiple Unit via a Gambits or special rules, you choose which one of the declared Units must be replaced. The rest of their multi-Activation proceeds as planned. - Playing this Gambits does not cancel the opponent's Gambits; it only alters one of the Unit affected by it. • Duration: Instant.
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