§22.3. HORDE♟️Gambits
FEIGNED RETREAT (GAM-HRD-01)
Strategic use
• Condition: Control an Objective Area while having at least FOUR Friendly Units within that same Objective Area.
• Timing: End of Round Phase EOR:20
• Reward: Gain 1 💎Soulshards.
Tactical use
• Activation: Unit activation Procedure - Step UAP.20
• Used On: One Friendly Unit that is currently Engaged with exactly one Enemy Unit.
• Effects:
- Your Friendly unit (can be different then Activated) displaces 1 hex from the chosen Enemy unit into his Retreat Arc.
- The Enemy Unit must immediately Displace into the hex your Unit just vacated.
- Both Units must Pivot by the same logic as pushing after wining Melee Attack Action Procedure.
• Duration: Instant.
VANGUARD ADVANCE (GAM-HRD-02) Strategic use • Condition: Have at least one Friendly unit occupying a hex on the Left Table Edge AND at least one Friendly unit occupying a hex on the Right Table Edge. Both Units must be wholly outside your Deployment Zone. • Timing: End of Round Phase EOR:20 • Reward: Gain 1 💎Soulshards. Tactical use • Activation: Deployment Procedure (DPL) Step DPL:20 • Used On: Up to TWO Friendly units. • Effects: - The chosen Units gain the 📜Scout Traits. • Duration: Instant.
ALL-OUT Attack (GAM-HRD-03) Strategic use • Condition: At least FOUR different Enemy units must have one or more Negative State Tokens (🟣Weak or 🔵Slow). • Timing: End of Round Phase EOR:20 • Reward: Gain 1 💎Soulshards. Tactical use • Activation: Melee Attack Action Procedure- Step MEL.10 • Used On: The activating Friendly Unit. • Effects: - Add +3 🟥Attack Dice to this Melee Attack Action. - In Step MEL.80 → End of Action after the Attack is resolved, this Unit suffers 1 🩸Wound ( cannot be negated with 📜Tough). • Duration: Instant.
Last updated

