chess-rook§22.6. CARNAGE PACT♟️Gambits

SPELLBREAKER (GAM-CNP-01) Strategic useCondition: Your Friendly Unit with the AVATAR Tag must be on the Battlefield (not Destroyed). • Timing: End of Macth Sequence EOM:20Reward: Gain 1 💎Soulshards. Tactical useActivation: In the end of Casting Test Procedure tep CTP.20 Immediately after when an Enemy Unit with the CASTER Tag declares an attempt to cast a Spell and allocates 🟪Magic Die. • Used On: The Enemy. • Effects: - The Spell automatically fails (no Casting Roll is made). - The Enemy still spends any Mana Dice required for the attempt. • Duration: Instant.

VORTEX OF CHAOS (GAM-CNP-02) Strategic useCondition: Control an Objective Area while having exactly ONE Friendly units within that Objective Area. (No other Friendly units can be present in that specific Objective Area. • Timing: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: During Unit activation Procedure - Step UAP.20 the your Friendly Unit with AVATAR Traits. • Used On: All Enemy units adjacent to (within 1 hex of) this Unit. • Effects: - You identify all affected Enemy units and determine the order in which displacments are resolved. - For each Unit, you choose the direction of the Displace (1 hex). - If a Unit cannot be Displaced physically (e.g., blocked by Impassable terrain or other Unit), it immediately loses -1🔵Morale Token instead. - After a Unit is successfully Displaced, its owning player chooses its new Facing. • Duration: Instant.

CLEAR THE PATH (GAM-CNP-03) Strategic useCondition: At least ONE Friendly unit must have Destroyed TWO or more Enemy Unit during this RoundTiming: End of Round Phase EOR:20Reward: Gain 1 💎Soulshards. Tactical useActivation: Immediately after a Friendly Unit successfully resolves a Melee Attack Action (and effectively "wins" the combat). • Used On: The Enemy Unit that was Targeted by the Attack. • Effects: - The Enemy Unit is pushed/Displaced an additional 1 ⬢ Solid Hex hex away from the Attacker. - The attacking player chooses the specific hex for this Displacement (must be within the Enemy's valid Retreat Arc). - The Enemy Unit CANNOT choose to "Stand Ground" or use Traits to prevent this Displacement. - If the Enemy Unit cannot be Displaced physically (e.g., blocked by terrain or other Unit), it immediately loses -1🔵Morale Token instead. - The pushed Unit must end this move Facing the hex it was pushed from. • Duration: Instant.

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