§22.6. CARNAGE PACT♟️Gambits
Strategic use
Condition: Your friendly unit with the Avatar Tag must be on the battlefield (not destroyed).
Timing: End of Mach phase EOM:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: In the end of Casting Test procedure tep CTP.20 Immediately after when an enemy unit with the Caster Tag declares an attempt to cast a Spell and allocates 🟪Magic Dice.
Used On: The enemy Caster.
Effects:
The spell automatically fails (no Casting Roll is made).
The enemy Caster still spends any Mana dice required for the attempt.
Duration: Instant.
Strategic use
Condition: Control an Objective Area while having exactly one (1) friendly unit within that Objective Area. (No other friendly units can be present in that specific Objective Area).
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: During . Unit activation procedure - Step UAP.20 the of your friendly unit with the Avatar Tag.
Used On: All enemy units adjacent to (within 1 hex of) this unit.
Effects:
You identify all affected enemy units and determine the order in which they are resolved.
For each unit, you choose the direction of the Displace (1 hex).
If a unit cannot be displaced (e.g., blocked by impassable terrain or other units), it immediately loses 1 ⚪️Morale token instead.
After a unit is successfully displaced, its owning player chooses its new Facing.
Duration: Instant.
Strategic use
Condition: At least one (1) friendly unit must have destroyed two (2) or more enemy units during this round
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: Immediately after a friendly unit successfully resolves a Melee Attack Action (and effectively "wins" the combat).
Used On: The enemy unit that was targeted by the attack.
Effects:
The enemy unit is pushed/displaced an additional 1 ⬢ hex away from the attacker.
The attacking player chooses the specific hex for this displacement (must be within the enemy's valid Retreat Arc).
The enemy unit CANNOT choose to "Stand Ground" or use Traits to prevent this displacement.
If the enemy unit cannot be displaced (e.g., blocked by terrain or other units), it immediately loses 1 ⚪️Morale token instead.
The pushed unit must end this move facing the hex it was pushed from.
Duration: Instant.
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