§22.4. UNLIVING HOST ♟️Gambits
Strategic use
Condition: At least four (4) enemy units currently have 0 ⚪️Morale tokens. (Units with a starting Morale (M) characteristic of 0 do not count towards this total).
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: Melee attack action procedure- Step MEL.10
Used On: One friendly unit
Effects: All other enemy units within 2 ⬡ hexes of this unit unit immediately lose 1 ⚪️Morale token.
Duration: Instant.
Strategic use
Condition: Have more friendly units than enemy units within a 2-hex radius of the center-most hex of the battlefield.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: Step DPL:20 → Resolve Pre-Game Gambits
Used On: One enemy unit.
Effects:
Your opponent must immediately redeploy the chosen unit.
The unit must be placed in a different, valid position within the opponent's Deployment Zone.
Duration: Instant.
Strategic use
Condition: At least one enemy unit is currently ⛓️Engaged with three (3) or more friendly units.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: When a friendly unit is declared as the target of an Melee Attack Action, but before any dice are rolled.
Used On: The defending friendly unit.
Effects:
Resolve the attack sequence as normal.
In Step MEL.80 → End of Action after the Attack is resolved for every 1 🩸Wound your unit suffered (and did not prevent), the attacking unit also suffers 1 🩸Wound.
These reflective Wounds cannot be negated by any means.
Duration: Instant.
Last updated

