§22.1. BASIC♟️Gambits
Strategic use
Condition: Control an Objective Area while having a friendly unit with the Totem Bearer Tag within that same objective area.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: During your activation phase before nominating the unit which you activate
Used On: Two friendly, unactivated units.
Effects:
Designate one unit to perform only a Move action.
Designate the other unit to perform a full activation (Move action + standard action).
Choose which of the two units activates first, then resolve their activations sequentially.
After resolving, both units are considered to have been activated this turn.
Duration: Instant.
Strategic use
Condition: If at least one Objective Area is Contested (both players have Scoring Units present) but Control Scores are tied.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: During your activation phase before nominating the unit which you activate.
Used On: Two friendly, unactivated units.
Effects:
Nominate two, unactivated units.
Both units can perform a Melee Attack Action, targeting either the same or different enemy units.
You choose which unit attacks first. Resolve their attacks sequentially.
After resolving, both units are considered to have been activated this turn.
Duration: Instant.
Restrictions: The chosen units CANNOT perform a Move action during this activation.
Strategic use
Condition: Have at least one friendly unit wholly within the enemy Deployment Zone.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: During your activation phase before nominating the unit which you activate.
Used On: Up to three friendly, unactivated units.
Effects:
The chosen units perform a Move action.
You choose the order in which the units perform their Move actions.
After resolving, all chosen units are considered to have been activated this turn.
Duration: Instant.
Restrictions: The chosen units CAN only perform the Move action during this activation.
Tactical use
Activation: In the end of the Step BID.60→ Player Designation
Used On: The result of the initiative Bit.
Effects: The player who lost the initiative bet is now considered the winner for the purpose of determining turn order.
Duration: Until End of Round Phase EOR:20
Strategic use
Condition: Control an Objective Area while also having a unit with the Totem Bearer Tag within that same Objective Area.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: After your opponent declares which unit(s) they will activate, but before any actions are performed.
Used On: The opponent's declared activation.
Effects:
Your opponent must choose a different, valid unit to activate instead of the one they originally declared.
If the opponent was activating multiple units via a Gambit or special rule, you choose which one of the declared units must be replaced. The rest of their multi-activation proceeds as planned.
Playing this Gambit does not cancel the opponent's Gambit; it only alters one of the units affected by it.
Duration: Instant.
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