§22.3. HORDE♟️Gambits
Strategic use
Condition: Control an Objective Area while having at least four (4) friendly units within that same Objective Area.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: Unit activation procedure - Step UAP.20
Used On: One friendly unit that is currently Engaged with exactly one enemy unit.
Effects:
Your unit moves 1 hex away from the enemy unit, breaking engagement.
The enemy unit must immediately Displace into the hex your unit just vacated.
Your unit's activation ends immediately.
Duration: Instant.
Strategic use
Condition: Have at least one friendly unit occupying a hex on the Left Table Edge AND at least one friendly unit occupying a hex on the Right Table Edge. Both units must be wholly outside your Deployment Zone.
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: Step DPL:20 → Resolve Pre-Game Gambits:
Used On: Up to two (2) friendly units.
Effects:
The chosen units gain the 📜Scout.
Duration: Instant.
Strategic use
Condition: At least four (4) different enemy units must have one or more Negative State Tokens (🟣Weak or 🔵Slow).
Timing: End of Round Phase EOR:20
Reward: Gain 1 💎 Soulshard.
Tactical use
Activation: Melle attack action procedure- Step MEL.10
Used On: The activating friendly unit.
Effects:
Add +3 🟥Attack dice to this Melee Attack Action.
In Step MEL.80 → End of Action after the Attack is resolved, this unit suffers 1 🩸Wound (this Wound cannot negated with 📜Thought).
Duration: Instant.
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