Resolve any effects that trigger at the start of the AbilitiesPhase.
2
Phase ABS:20 → Player A Resolves Abilities
Player A chooses one of their Units with an unused Ability and resolves it following Ability Resolution Procedure (ARP). They repeat this process for all their other Units with Abilities, activating them in any order they wish.
Limitation: A single Unit may only perform one Ranged AttackAbility per AbilitiesPhase.
3
Phase ABS:30 → Player B Resolves Abilities
After Player A has finished, Player B resolves Abilities for all of their eligible Units, following the same Procedure as described in Phase ABS.20.
4
Phase ABS.40 → End of Abilities Phase
Resolve any effects that trigger at the end of the AbilitiesPhase.