§7.4. Activation Phase Sequence (ACT)
Phase ACT:10 → Start of Activation Phase
Resolve any effects that trigger at the start of the Activation Phase.
Phase ACT:20 → Alternating Activations
Players take turns activating one of their units.
Player A Activates First: Player A chooses one of their units to activate first followingThe Unit Activation Procedure (UAP).
Pass Turn: After a player has finished activating their unit, the turn to activate a unit passes to Player B following same The Unit Activation Procedure (UAP).
Continuation: Players continue to alternate until all designated activations for the Round have been used.
Phase ACT:30 → End of Activation Phase
Once all units on both sides have been activated, the phase ends. Resolve any effects that trigger at the end of the Activation Phase.
EXCEPTION: If a player has remaining activations for the round but has no unactivated units left, they may choose to give an already activated unit repeated activation. A unit that receives repeated activation immediately suffers -1⚪️Morale token. If the unit has 0⚪️Morale tokens left, it suffers 🩸Wound as usual.
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