§7.4. Activation Phase Sequence (ACT)
Phase ACT:10 → Start of Activation Phase
Resolve any effects that trigger at the start of the Activation Phase.
Phase ACT:20 → Alternating Activations
Players take turns activating one of their Units.
Player A Activates First: Player A chooses one of their Units to activate first following The Unit Activation Procedure (UAP)
Pass Turn: After a player has finished activating their Unit, the turn to activate a Unit passes to Player B following same The Unit Activation Procedure (UAP)
Continuation: Players continue to alternate until all designated Activations for the Round have been used.
Phase ACT:30 → End of Activation Phase
Once all Units on both sides have been Activated, the Phase ends. Resolve any effects that trigger at the end of the Activation Phase.
EXCEPTION: If a player has remaining Activations for the Round but has no Unactivated Units left, they may choose to give an already Activated Unit repeated Activation.
A Unit that receives repeated Activation immediately suffers -1🔵Morale Token. If the Unit has 0🔵Morale Tokens left, it suffers 🩸Wound as usual.
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