scroll§18.6. Magic 📜Traits

📜Adept Dispeller - (Triggered) When this Unit attempts to Dispel an Enemy Spell, it gains a +1🟩Dispel Die Modifier to its Dice Pool.

📜Arcane Capacitor - (Active) If this Unit is on the Battlefield at the Phase MAG:40 → End of Magic Phase, you may keep up to X unused 🟪Magic Die in your pool for the next Round. You must specify which CASTER is keeping it. If the exact CASTER is Destroyed before the next Round Phase MAG:10 → Start of Magic Phase - this 🟪Magic Die is lost.

📜Arcane Precision [Per Round] - (Triggered) Once [Per Round], after this Caster rolls a 🟪Magic Die in Step CAST.40, you may choose 1 Die in that pool and treat it as having rolled Mana, regardless of its face.

📜Arcane Reach - (Passive) Add +2 Hexes to the Range of all Spells cast by this Unit ( or ⬢ according of the Spells original requirements).

📜Battle Caster - (Passive) This Unit ignores the [🔓[Unengaged Only]] restriction on its 📜Mana pool and 📜Dispel Aura Traits.

📜Innate Counterspell [Per Round] - (Active) This Unit may attempt to Dispel an Enemy Spell without spending ⚜️Command Seals (gets 1🟩Dispel Die free) if the Spell is within their 📜Dispel Aura Range. It can add more 🟩Dispel Dice by spending additional ⚜️Command Seals if desired.

📜Magic Resistance (X) - (Passive) When this Unit is Targeted by an Enemy Spell or is within its Area Target, the Caster must generate X additional Successes for the Spell to be successfully cast.

📜Mana Pool [X] [🔓Unengaged Only] - (Triggered) At the Phase MAG:10 → Start of Magic Phase, if this Unit is 🔓Unengaged, it gains X🟪Magic Dice to use for casting Spells.

📜Mana Negate [X] - (Passive) Enemy Casters within X of this Unit generate -1🟪Magic Die from their 📜Mana pool Traits at Phase MAG:10 → Start of Magic Phase, to a minimum of 0.

📜Natural Dispel - (Triggered) If this Unit is affected by an Enemy Spell (as a Target or via Area Target), add +1🟩Dispel Die to the Dispel Pool. This Die is generated and rolled even if no ⚜️Command Seals is spent to initiate the Dispel Procedure.

📜Null Field [X] - (Passive) Friendly units within X gain Magic Resistance(1).

📜Overwhelming Magic - (Passive) When Enemy units attempt to Dispel Spells cast by this Unit using the Dispel Spell Procedure, they roll -1🟩Dispel Die in Step DSP.30, to a minimum of 0.

📜Spell Relay - (Active) When a Caster with this Traits casts a Spell, it may choose another Friendly Caster on the Battlefield to be the origin point for the Spell. Range and Line of Sight are measured from the chosen Friendly Caster.

📜Spell Weaver - (Passive) This Unit ignores [Per Round] restriction on all its Spells.

🌀Unique Spell [Per Game] - (Active) A unique 🌀Spell on a specific Caster's Profile. If a Caster casts its Unique Spell, it cannot cast any other Spells during that Magic Phase.

📜Volatile Surge - (Passive) This Unit may use Overcast on any number of Spells during its Activation. However, for each subsequent Overcast after the first one in the same Phase, the Caster suffers 1🩸Wound in Step CAST.110 (cannot be prevented) after resolving the Spell.

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