§18.3. Ranged attack 📜Traits
📜Close-Quarters - (Triggered) When a Unit with this Traits performs a Ranged Attack targeting an Enemy in its ⌓Engagement Zone, it gains a +1🟥Attack Die.
📜Crossfire - (Active) This Unit gains a +1🟥Attack Die Modifier on its Ranged Attack if the Target is also within the Line of Sight of another not ⛓️Engaged, Friendly unit with the 📜Crossfire Traits. This bonus can be obtained only from one Friendly unit with this Traits.
📜Gunfighter - (Active) This Unit can use its Ranged Attack Ability while being ⛓️Engaged. However, it can only Target an Enemy unit it is ⛓️Engaging.
📜Marksman - (Active) This Unit's Ranged Attack can Target Units with 📜Protected Target Traits even when they are adjacent to other Units.
📜Move and Fire - (Active) This Traits allows the Unit to perform its Ranged Attack Ability as Skill Action.
📜Open Order - (Passive) This Unit does not Negate Line of Sight for any player.
📜Overload [X] [Per Game] - (Active) When a Unit with this Traits performs a Ranged Attack, you may spend 1⚜️Command Seal in Step RNG.10 → Pre-Attack Effects. The Attack gains a +X🟥Attack Die Modifier. After the Attack is resolved in Step RNG.30 → Post-Attack Effects, this Unit suffers 1🩸Wound.
📜Protected Target - (Passive) This Unit cannot be Targeted by Ranged Attacks if adjacent to another Friendly unit that does not have the 📜Protected Target Traits. Instead Attacker can Target one of the adjacent Units calculating Range and Line of Sight to the Unit with Protected Target Traits (Cover is still calculated based on the final attacked Unit's position). Area Targeting: If a Unit with this Traits is within Area Target - it can still be affected by it, but it gains +1🟦Defence Die Modifier to that Test.
📜Untargetable - (Passive) This Unit cannot be Targeted by Ranged Attacks.
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