scroll§18.5. Reactive 📜Traits

📜Bodyguard [Per Round] - (Reactive) During Step MEL.10 → Start of Action, when a Friendly unit within 1 is chosen as the Target of a Melee Attack Action, you may spend 1⚜️CS. Effect: Swap positions with the Targeted Unit. This Unit must rotate to face the Attacker (original Target chooses any Facing after swapping). This Unit becomes the new Defender. Proceed to Attack Roll.

📜Challenge [Per Round] - (Reactive) You may spend 1⚜️Command Seal to declare this Traits at Step MEL.10 → Start of Action when an Enemy unit in this Unit'sEngagement Zone declares a Melee Attack Action (regardless of Target). Effect: Forced Target: Attacker must align Facing and treat this Unit as the Defender. Duel Rules: During Step MEL.30, neither Unit can benefit from Offensive or Defensive Assists.

📜Counter-Charge [Per Round] [Single Reaction] - (Reactive) When this Unit is the Target of a Melee Attack Action with Charge Attack Property from its ⌓Engagement Zone. Condition: If the Unit was 🔓Unengaged when the Enemy unit entered its ⌓Engagement Zone, you may spend 1⚜️Command Seal. Effect: Use Offence(O) instead of Guard(G) for this Test, and its Attack has the Charge Attack Property and all the bonuses. Unit still counts as Defender for other purposes (like in Step MEL.50).

📜Dispel Aura [X] [🔓[Unengaged Only]] - (Reactive) If the Target or one of the hexes of the Area Target was within (X) hexes from the Unit with this Traits, this Unit may attempt to Dispel an Enemy Spell.

📜Feint [Per Round] [Single Reaction] - (Reactive) If this Unit is 🔓Unengaged when an Enemy Standard Moves into its ⌓Engagement Zone: You may spend 1⚜️Command Seal to immediately Displace 1 hex into its Retreat Arc. The Enemy's Move Action continues normally if it did not become ⛓️Engaged. Note: The Enemy can use remaining Movement Points to re-engage this Unit.

📜Sidestep [Per Round] [Single Reaction] - (Reactive) When an Enemy declares a Melee Attack Action from this Unit'sEngagement Zone, you may spend 1⚜️Command Seal to Displace this Unit 1 hex, but it must remain adjacent and ⛓️Engaging the Attacker. The Attacker can once more Pivot. Attack resolves against new position.

📜Stand and Shoot [Per Round] [Single Reaction] - (Reactive) If this Unit is 🔓Unengaged when an Enemy Standard Moves into ⌓Engagement Zone: You may spend 1⚜️Command Seal to immediately perform a 🎯Ranged Attack Ability against that Enemy before it moves further or performs any Action. This 🎯Ranged Attack ignores minimum Range requirements.

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