§18.8. Divine 📜Traits

📜 Aura of Dissonance [3] - (Passive) This unit projects an Area Effect (3). Effect: Enemy units within this area lose the benefits of any friendly Area Effects.

📜 Aura of Dread [1] - (Passive) This unit projects an Area Effect (1). Effect: Any enemy unit that starts its Activation (Step 4.1.1) within this area immediately suffers -1 ⚪️Morale token.

📜 Aura of Fearlessness [2] - (Passive) This unit projects an Area Effect (2). Effect: Friendly units within this area gain the 📜Fearless trait.

📜 Aura of Fury [1] - (Passive) This unit projects an Area Effect (1). Effect: Friendly units within this area gain a +1🟥Attack Die modifier during Step ATC.10 → Roll.

📜 Aura of Lost Hope [2] - (Passive) This unit projects an Area Effect (2). Effect: Enemy units within this area cannot recover lost ⚪️Morale tokens by any means (including during Phase EOR).

📜 Aura of Precision [1] - (Passive) This unit projects an Area Effect (1). Effect: When a friendly unit within this area performs a Melee Attack Action, it may reroll one failed die during Step ATC.20 → Reroll.

📜 Aura of Protection [1] - (Passive) This unit projects an Area Effect (1). Effect: Friendly units within this area gain a +1🟦Defense Die modifier during Step ATC.10 → Roll.

📜 Aura of Rallying [2] - (Passive) This unit projects an Area Effect (2). Effect: During Phase EOR:10 → Start of Phase, all friendly units within this area recover 1 additional ⚪️Morale token (up to their maximum Morale characteristic).

📜 Aura of Sanctuary [1] - (Passive) This unit projects an Area Effect (1). Effect: Friendly units within this area gain the 📜Stealth trait.

📜 Aura of Silence [2] - (Passive) This unit projects an Area Effect (2). Effect: Enemy units within this area cannot be targeted by friendly Gambits and their controller cannot spend ⚜️Command Seals on them (e.g., for Reactions or Skills).

📜 Aura of Stagnation [1] - (Passive) This unit projects an Area Effect (1). Effect: At Phase SOR:10 → Opening Effects, all enemy units within this area gain a 🔵Slow token.

📜 Aura of Stalwart Will [1] - (Passive) This unit projects an Area Effect (1). Effect: Friendly units within this area cannot be Pushed during Step MEL.60 → Push & Follow Up.

📜 Aura of Sundering [1] - (Passive) This unit projects an Area Effect (1). Effect: Melee Attacks made by friendly units within this area gain the Extra Damage [1] Attack Effect (applied in Step ATC.60).

📜 Aura of the Shadowed Veil [3] - (Passive) This unit projects an Area Effect (3). Effect: Enemy units within this area cannot use any traits with the (Reactive) type.

📜 Aura of Warding [2] - (Passive) This unit projects an Area Effect (2). Effect: Friendly units within this area gain the 📜Magic Resistance [1] trait.

📜 Aura of Weakness [2] - (Passive) This unit projects an Area Effect (2). Effect: Enemy units within this area suffer a -1🟦Defense Die penalty during Step ATC.10 → Roll.

📜 Blood Cry [2] - (Passive) This unit projects an Area Effect (2). Effect: Friendly units within this area gain a +1🟥Attack Die modifier during Step ATC.10 → Roll, provided the target has suffered at least one 🩸Wound.

📜 Hemoflux [1] - (Passive) This unit projects an Area Effect (1). Effect: Friendly units within this area gain the 📜Drain Health trait.

📜 Sentry Spark [3] - (Passive) This unit projects an Area Effect (3). Effect: When an enemy unit enters a hex adjacent to a friendly unit within this area, that friendly unit may immediately perform a Free Pivot.

📜 Smoke Veil [2] - (Passive) This unit projects an Area Effect (2). Effect: When defending against a Ranged Attack, friendly units within this area add 1 Automatic 🛡️Block Success during Step ATC.40 → Apply Auto-Successes.

📜 Vital Dew [1] - (Passive) This unit projects an Area Effect (1). Effect: During Phase EOR:10 → Start of Phase, all wounded friendly units within this area recover 1 lost 🩸Health.

📜 Wind Step [2] - (Passive) This unit projects an Area Effect (2). Effect: At Phase SOR:10 → Opening Effects, all friendly units within this area gain a 🟢Fast token.

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