§18.3. Ranged attack 📜Traits

📜Close-Quarters - (Triggered) When a unit with this trait performs a Ranged Attack targeting an enemy in its ⌓Engagement zone, it gains a +1🟥Attack Die.

📜Crossfire - (Active) This unit gains a +1🟥Attack Die modifier on its Ranged Attack if the target is also within the Line of Sight of another not ⛓️Engaged, friendly unit with the Mark and Loose trait. This bonus can be obtained only from one friendly unit with this trait.

📜Gunfighter - (Active) This unit can use its Ranged Attack ability while being ⛓️Engaged. However, it can only target an enemy unit it is ⛓️Engaging.

📜Marksman - (Active) This unit's Ranged Attack can target units with 📜Guarded/Protected Target traits even when they are adjacent to other units.

📜Move and Fire - (Active) This trait allows the unit to perform its Ranged Attack 🎯ability as ⭐Skill action.

📜Open Order - (Passive) This unit does not block Line of Sight for any player.

📜Overload [X] [Per Game] - (Active) When a unit with this trait performs a Ranged Attack, you may spend 1 ⚜️Command Seal before rolling dice. The attack gains a +X ⚔️Attack Die modifier. After the attack is resolved, this unit suffers 1 🩸Wound.

📜Protected Target - (Passive) This unit is protected by its allies. Direct Targeting: Cannot be targeted by Ranged Attacks if adjacent to another friendly unit that does not have the Guarded/Loner trait (attacker must target the adjacent unit). Area Targeting: If within area of effect, gains +1🟦Defense Die.

📜Untargetable - (Passive) This unit cannot be targeted by Ranged attacks.

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