book-bookmark§20.3.Miscellaneous 🎯Abilities

🎯Bash - (Ability) Choose an adjacent Enemy unit. Push that Unit 1 hex Directly Away from this Unit.

🎯Battle Swap [🔓Unengaged Only] - (Ability) Target an adjacent Friendly unit (even if it is ⛓️Engaged). Swap positions with that Unit. Both maintain their original facings.

🎯Curse [🔓Unengaged Only] - (Ability) Choose one Enemy unit within 3⬢. That Unit immediately gains a 🟣Weak token.

🎯Demoralize - (Ability) Target an Enemy unit within 3. That Unit suffers -1🔵️Morale Token.

🎯Deploy Caltrops [Deployable] [Per Game] [🔓Unengaged Only] - (Ability) Place a Caltrops Token in an adjacent Empty Hex. That hex becomes Difficult Terrain for the rest of the battle.

🎯Destroy Terrain - (Ability) Perform a free Melee Attack Action targeting an adjacent Terrain Hex with Destructible.

🎯Disrupt [🔓Unengaged Only] - (Ability) Target an Enemy unit within 3. Your opponent cannot choose that Unit for their first Activation in the upcoming Activation Phase.

🎯Drag - (Ability) Target an Enemy unit within 2⬢. Pull that Unit 1 hex closer to this Unit. If it cannot (no Empty Hex), the Ability fails.

🎯Field Repairs [🔓Unengaged Only] - (Ability) Choose one Friendly unit within 2 that has the War Machine Tag. That Unit Heals 1 Current Health and removes one ⚪Slow or 🟣Weak token.

🎯Fog of War [Deployable] [Per Game] [🔓Unengaged Only] - (Ability) Place a 3-Hex Template adjacent to this Unit. Covered hexes gain the Obscuring keyword until Phase EOR:10.

🎯Inspire Troops [🔓Unengaged Only] - (Ability) Choose one: 1) Add 🟡Boost token to all adjacent Friendly units; or 2) Recover 1🔵️Morale Token to all adjacent Friendly units.

🎯March! - (Ability) Target a Friendly unit within 2. That Unit gains a 🟠Fast token.

🎯Recon Gambits [Per Game] - (Active) You may look at your opponent's unused Gambits.

🎯Metamorphosis [Per Game] - (Ability) Spend 1⚜️Command Seal. Swap this Unit's Profile with its Alternate Form. Lasts until Phase EOR:10.

🎯Mind Control [Per Game] - (Ability) Target an Enemy unit within 3. Displace that Enemy unit 1 hex in any direction chosen by you (Facing is still chosen by Unit owner). If it cannot be Displaced (no Empty Hex around), the Ability cannot be used.

🎯Raise Barricade [Deployable] [Per Game] [🔓Unengaged Only] - (Ability) Place a Barricade marker or terrain in an adjacent hex.

🎯Rally [🔓Unengaged Only] - (Ability) Target one Friendly unit within 2. Either Heal 1 Current Health OR Recover 1 🔵️Morale Token.

🎯Resupply [🔓Unengaged Only] - (Ability) Choose one Friendly unit within 2 that has already used a [Deployable][Per Game] Ability this game. That Unit immediately replenishes its used Ability and may use it again.

🎯Sacrificial Rite - (Ability) This Unit suffers 1🩸Wound (cannot be prevented). Target Friendly unit within 3 Heals 2 Current Health OR gain 1⚜️Command Seals.

🎯Set Trap [Deployable] [Per Game] [🔓Unengaged Only] - (Ability) Place a 'Trap' marker in an Empty Hex adjacent to this Unit. The first Enemy unit to enter that hex suffers 1🩸Wound and 🟣Weak token, and Trap token is removed.

🎯Stand Firm [Unengaged Only] - (Ability) Target one Friendly unit within 3. Until Phase EOR:10, that Unit gains the 📜Immovable Traits.

🎯Swing the Momentum [🔓Unengaged Only] - (Ability) Move the ⏩Momentum Tracker 1 Step towards your side.

🎯Taunt [🔓Unengaged Only] - (Ability) Choose one Enemy unit within 3⬢. Place a 🔴Effect Token on it. An Enemy unit with this token can only Target the Unit that placed the token with its Melee Attack Action. The token is removed at the end of the Activation of Enemy's Unit.

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