§20.1.Maneuvering 🎯Abilities
🎯Deep Strike - (Ability) This Unit starts The Game in Reserve. During the Abilities Phase of any Round, you may place it anywhere on the Battlefield more than 2⬡ hexes away from any Enemy unit choosing any Facing.
🎯Outflank - (Ability) This Unit starts The Game in Reserve. During the Abilities Phase of any Round, you may place this Unit touching any table edge, more than 1 hex away from any Enemy unit.
🎯Deploy as Marker - (Triggered) May be deployed as a 'Hidden' marker instead of a model. Marker Rules: The hex is Impassable and Obstructing; marker cannot be Targeted/affected, and cannot be Activated. Reveal: During the Abilities Phase of any Round, you may replace marker with this Unit choosing any Facing.
🎯Formation Pivot [🔓Unengaged Only]] - (Ability) Target one Friendly unit within 2⬡. That Unit may immediately Pivot to any Facing.
🎯Free Pivot - (Ability) This Unit performs a Pivot to any Facing.
🎯Reconnaissance [🔓Unengaged Only]] - (Ability) Choose one Terrain Hex with Difficult, or Impassable Terrain Keyword within 3⬡. Until Phase EOR:10, Friendly units treat that feature as Open Terrain for Move Action (except that if it's a Terrain Hex with Impassable Terrain Keyword the Units still can't finish their movement on it).
🎯Reposition - (Ability) Displace this Unit 1 hex in any direction and Pivot its Facing in any direction. This Ability can be used even if the Unit is ⛓️Engaged.
🎯Tactical Withdrawal [🔓Unengaged Only]] - (Ability) Target one ⛓️Engaged Friendly unit within 2⬡. Immediately Displace it 1 hex into its Retreat Arc and Pivot its Facing toward the hex from which it was Displaced.
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