Shadow & Illusion🌀Spells
🌀Mist Trap [Per Round] (Shadow & Illusion)
TN: 2✨
Range: ⬡6
Target: Hex (can be Terrain hex or Occupied Hex)
Effect: Place a 🔴Effect token on the target hex. That hex has 📜Terrifying Trait for enemy units.
Duration: Till the End of Round Phase EOR:10
🌀Obscuring Mist [Per Round] (Shadow & Illusion)
TN: 1✨
Range: ⬡6
Target: Hex
Effect: Place a 3-hex area template such that its all hexes are in Spells range. These hexes are considered having Obstructing Terrain keywords.
Duration: Till the End of Round Phase EOR:10
🌀Ghostly Step [Per Round] (Shadow & Illusion)
TN: 1✨
Range: ⬡6
Target: Friendly Unit
Effect: Put the 🔴Effect token on the friendly targeted unit. The next time the target unit makes move action, it gains the Flying trait for the duration of that move and removes the token.
Duration: Until triggered
🌀Entangling Tethers [Per Round] (Shadow & Illusion)
TN: 1✨
Range: ⬡8
Target: Friendly Unit
Effect: The target unit gains the 🟢Fast token.
Duration: Instant
🌀Swap Position [Per Round] (Shadow & Illusion)
TN: 2✨
Range: ⬡4
Target: Two Friendly Units
Effect: Choose two target Friendly Units. Both units must be within this spell's range, neither may be in ⛓️Engaged state. Swap the positions of the two target units.
Duration: Instant
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