Necromancy🌀Spells

🌀Soul Drain (Necromancy)

TN: 1✨

Range: ⬡5

Target: Enemy Unit

Effect: The target unit suffers 1🩸Wound. After the damage is dealt, choose one: either this Caster unit or a friendly unit within ⬡2 of this Caster recovers 1 lost 🩸Wound.

Duration: Instant

🌀Wall of Bones [Per Round] (Necromancy)

TN: 2✨

Range: ⬡6

Target: Empty hex

Effect: Choose empty hex within spell range and place a 🔴Effect token (or terrain peace) on it. This hex gets Impassable, Obstructing Terrain and Destructible (2) terrain keywords. Duration: Till the End of the Mach or it its destroyed. But its automatically canceled if the same caster tries to cast spell one more time. Spell also can be canceled by player who casted spell during any Magic Phase Sequence Phase MAG:40.

🌀Brittle Bones [Per Round] (Necromancy)

TN: 2✨ Range: ⬡8

Target: Enemy Unit

Effect: Put the 🔴Effect token on the friendly targeted unit. The each time this unit suffers one or more 🩸Wounds from any source, it immediately suffers 1 additional,🩸Wound which canon be canceled by 📜Tough (X).

Duration: Till the End of Round Phase EOR:10

🌀Raise Servitors [Per Round] (Necromancy)

TN: 2✨

Range: ⬡3

Target: Empty hex

Effect: Place a new "Bound soldiers" unit with 1 Health on an empty target hex within range.(The new unit counts as unactivated and don't start with 🟣Weak token for having 1 Health left).

Duration: Instant

🌀Plague Wind [Per Round] (Necromancy) TN: 2✨

Range: ⬡6

Target: Hex

Effect: Place a 3-hex area template such that its within the spell range. Units under the template cannot recover Health or gain ⚪️Morale tokens from any source.

Duration: Till the End of Round Phase EOR:10

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