Elementalism 🌀Spells

🌀Broken Ground [Per Round] (Elementalism)

TN: 2✨ Range: ⬡5 Target: Area Target

Effect: Place a 3-hex template fully in the spell range. Hexes under the template count as terrain with the Difficult terrain keyword.

Duration: Till the End of the Mach. But its automatically canceled if the same caster tries to cast spell one more time. Spell also can be canceled by player who casted spell during any Magic Phase Sequence Phase MAG:40.

🌀Fire Arrow [Per Round] (Elementalism)

TN: 2✨

Range: ⬢6

Target: Enemy Unit

Effect: The target unit suffers an 5⚔️ Ranged attack. This attack possesses the 📜Marksman Trait.

Duration: Instant

🌀Fireball [Per Round] (Elementalism)

TN: 1✨

Range: ⬡5

Target: Area Target

Effect: Place a 3-hex area template such that its all hexes are in Spells range. Every unit under the template suffers 1🩸Wound which canon be canceled by 📜Tough (X).

Duration: Instant

🌀Earthshaping [Per Round] (Elementalism)

TN: 1✨

Range: ⬡6

Target: Terrain Element

Effect: Choose one Terrain hex within range. Displace that Terrain Element 1 hex into an adjacent Open hex. If the terrein element has Impasible keyword it cant be displaced into occupied hex.

Restriction: If the Terrain hex possesses the Impassable Keyword, the destination Hex must be Empty hex (it cannot contain a Unit).

Duration: Instant

🌀Leaden Step [Per Round] (Psionics)

TN: 1✨

Range: ⬡6

Target: Enemy Unit

Effect: The target unit gains the 🔵Slow token.

Duration: Instant

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