Shadow & Illusion🌀Spells
🌀Mist Trap [Per Round] (Shadow & Illusion)
TN: 2✨
Range: ⬡6
Target: Hex (can be Terrain Hex or Occupied Hex)
Effect: Place a 🔴Effect Token on the Target hex. That hex has 📜Terrifying Traits for Enemy unit.
Duration: Till the End of Round Phase EOR:10
🌀Obscuring Mist [Per Round] (Shadow & Illusion)
TN: 1✨
Range: ⬡6
Target: Hex
Effect: Place a 3-hex area template such that its all hexes are in Spell Range. These hexes are considered having Obstructing Terrain Keywords.
Duration: Till the End of Round Phase EOR:10
🌀Ghostly Step [Per Round] (Shadow & Illusion)
TN: 1✨
Range: ⬡6
Target: Friendly unit
Effect: Put the 🔴Effect Token on the Friendly Targeted Unit. The next time the Target Unit makes Move Action, it gains the 📜Flying Traits for the duration of that move and removes the token.
Duration: Until (Triggered)
🌀Entangling Tethers [Per Round] (Shadow & Illusion)
TN: 1✨
Range: ⬡8
Target: Friendly unit
Effect: The Target Unit gains the 🟢Fast token.
Duration: Instant
🌀Swap Position [Per Round] (Shadow & Illusion)
TN: 2✨
Range: ⬡4
Target: Two Friendly unit
Effect: Choose two Target Friendly unit. Both Unit must be within this Spell's Range, neither may be in ⛓️Engaged State. Swap the positions of the two Target Unit.
Duration: Instant
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