§20.3.Miscellaneous 🎯Abilities

🎯Bash - (Ability) Target an adjacent enemy unit. Push that unit 1⬢hex directly away from this unit.

🎯Battle Swap [Unengaged Only] - (Ability) Target an adjacent friendly unit (even if it is ⛓️Engaged). Swap positions with that unit. Both maintain their original facings.

🎯Curse [Unengaged Only] - (Ability) Choose one enemy unit within 3⬡ and in Line of Sight. That unit immediately gains a 🟣Weak token.

🎯Demoralize - (Ability) Target an enemy unit within 3⬡. That unit suffers -1⚪️ Morale token.

🎯Deploy Caltrops [Deployable] [Per Game] [Unengaged Only] - (Ability) Place a Caltrops Token in an adjacent empty hex. That hex becomes Difficult Terrain for the rest of the battle.

🎯Destroy Terrain - (Ability) Perform a free Melee Attack Action targeting an adjacent Destructible terrain feature.

🎯Disrupt [Unengaged Only] - (Ability) Target an enemy unit within 3⬡. Your opponent cannot choose that unit for their first activation in the upcoming Activation Phase.

🎯Drag - (Ability) Target an enemy unit within 2⬢. Pull that unit 1 hex closer to this unit. If it cannot (no empty hex), the ability fails.

🎯Field Repairs [Unengaged Only] - (Ability) Choose one friendly unit within 2⬡ that has the War Machine tag. That unit recovers 1 lost 🩸Health and removes one 🔵Slow or 🟣Weak token.

🎯Fog of War [Deployable] [Per Game] [Unengaged Only] - (Ability) Place a 3-Hex Template adjacent to this unit. Covered hexes gain the Obscuring keyword until Phase EOR:10.

🎯Inspire Troops [Unengaged Only] - (Ability) Choose one: 1) Add 🟡Boost token to all adjacent friendly units; or 2) Recover 1⚪️Morale token to all adjacent friendly units.

🎯March! - (Ability) Target a friendly unit within 2⬢. That unit gains a 🟢Fast token.

🎯Master Tactician [Per Game] - (Ability) Choose one of your active Gambits or Divine Favors that has already been used. Return it to your hand; you may use it one more time this game.

🎯Metamorphosis [Per Game] - (Ability) Cost: 1 ⚜️Command Seal. Swap this unit's Profile with its Alternate Form. Lasts until Phase EOR:10.

🎯Mind Control [Per Game] - (Ability) Target an enemy unit within 3⬢. Displace that enemy unit 1⬢hex in any direction chosen by you. If it cannot (no empty hex), the ability fails.

🎯Purge [Unengaged Only] - (Ability) Remove 1 negative state token (🔵Slow or 🟣Weak) from a friendly unit within 2⬡.

🎯Raise Barricade [Deployable] [Per Game] [Unengaged Only] - (Ability) Place a Barricade Token in an adjacent hex. It provides Cover and has Destructible [1].

🎯Rally [Unengaged Only] - (Ability) Target one friendly unit within 2⬡. Either Restore 1 lost 🩸Health OR Recover 1 ⚪️Morale token (up to max stats).

🎯Resupply [Unengaged Only] - (Ability) Choose one friendly unit within 2⬡ that has already used a [Deployable][Per Game] ability this game. That unit immediately replenishes its used ability and may use it again.

🎯Sacrificial Rite - (Ability) This unit suffers 1 🩸Wound (cannot be prevented). Target friendly unit within 3⬢ heals 2 🩸Health OR gains 1 ⚜️Command Seal.

🎯Set Trap [Deployable] [Per Game] [Unengaged Only] - (Ability) Place a 'Trap' token in an empty hex adjacent to this unit. The first enemy unit to enter that hex suffers 1🩸Wound and 🔵Slow token, and Trap token is removed.

🎯Stand Firm [Unengaged Only] - (Ability) Target one friendly unit within 3⬡. Until Phase EOR:10, that unit gains the 📜Immovable trait.

🎯Swing the Momentum [Unengaged Only] - (Ability) Move the ⏩Momentum Tracker one step towards your side.

🎯Taunt [Unengaged Only] - (Ability) Choose one enemy unit within 3⬢. Place a 🔴Effect Token on it. A unit with this token can target only this unit with its attacks or actions during its activation. The token is removed at the end of the activation of this unit.

Last updated