§20.1.Maneuvering 🎯Abilities

🎯Deep Strike - (Ability) This unit starts the game in Reserve. During the Abilities phase of any round, you may place it anywhere on the battlefield more than 2⬢ hexes away from any enemy unit.

🎯Formation Pivot [Unengaged Only] - (Ability) Target one friendly unit within 2⬡. That unit immediately performs a free Pivot to any Facing.

🎯Outflank - (Ability) This unit starts the game in Reserve. During the Abilities Phase of any round, you may place this unit touching any table edge, more than 1⬢ hexes away from any enemy unit.

🎯Pivot - (Ability) This unit performs a free Pivot to any Facing.

🎯Reconnaissance [Unengaged Only] - (Ability) Choose one Difficult Terrain feature within 3⬡. Until Phase EOR:10, friendly units treat that feature as Open Terrain for movement.

🎯Reposition [Unengaged Only] - (Ability) Displace this unit 1 hex in any direction. This ability can be used even if the unit is ⛓️Engaged.

🎯Tactical Withdrawal [Unengaged Only] - (Ability) Target one ⛓️Engaged friendly unit within 2⬡. Immediately Displace it 1 hex into its Retreat Arc. That unit gains a 🟣Weak token.

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