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  • RULES beta 1.0
  • Dev Diaries
  • PART 0: THE CALL TO WAR
    • §0. The Spirit of the Game
  • PART I: CORE CONCEPTS
    • §1. GODSGLOOM APP
    • §2. How to Read the Rules
    • §3. Units and Profiles
    • §4. Game Components & Battlefield
    • §5. Range and Line of Sight
  • PART II: THE GAME
    • §6. The Match Sequence (MTH)
    • §7. The Round Sequence (RND)
  • PART III: Mechanics and Resources
    • §8. Movement mechanic
    • §9.⏩Momentum Track mechanic
    • §10.⚜️Command Seals
    • §11.♟️Gambits
    • §12. The Avatars and Divine Traits
  • PART IV: Armies, Scenarios, and Events
    • §13. Scenarios
      • §13.1. The Core
      • Twin Portals
      • .Crossfire
      • Defensive Line
      • Growing Advantage
      • KINGS GAMBIT
      • Shifting Power
    • §14. Armies
    • §15. Tournament System !! IN DEVELOPMENT !!
  • PART IV: Reference
    • TAG's list
    • §16. Term list
    • Copy of §16. Term list
    • §17. Procedures list
    • §18.📜Traits list
    • §19.🌀Spells list
    • §20.🎯Abilities list
    • §21.⭐Skills list
    • §22.♟️Gambits list
    • §23. Divine favors list
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  1. PART IV: Armies, Scenarios, and Events
  2. §13. Scenarios

Defensive Line

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GODSGLOOM™ 2025